One platform, every class, marked for you
Set work your students do in the browser, get it back marked with feedback, and see who is stuck by topic. The same teaching loop across 8,000+ exam questions and four subjects.
The teaching loop
The same three steps whether it is a Python task, an evaluate question or a storyboard.
Set it in a couple of minutes
Pick a ready-made course, or build your own from the question bank. Copy it to a class, pick a due date, turn on test mode if it is a mock. Nothing needs writing first.
The marking is done by the time they log off
Code is marked on whether it solves the task, not just whether it runs. Extended answers come back against the real band descriptors with feedback on what to fix.
See who is stuck, by topic
Class progress, question-level breakdowns and per-topic weak spots. You find out who needs another go before the mock does, not after.
Homework, assessments and cover, marked for you
Set it once and students get on with it, whether or not you are in the room.
Homework
Set a ready-made topic set with a due date. Every answer is marked as it comes in, with feedback on what to fix, so you open a markbook instead of a pile of books.
Assessments and mocks
Practice papers and mocks written to each board's specification. Turn on test mode and marks land against the real mark scheme, broken down by topic.
Cover lessons
Leave a self-paced lesson or an assignment. Students log in and work through it with hints and marking as they go, so the cover teacher does not need to know the subject.
Revision and catch-up
Five-a-day starters, topic mastery sets and games from the same question bank. A student who missed a lesson can catch up on their own.
What ships in every subject
The tools and content differ by subject. The shape is the same.
Pre-built courses
Five-a-day, topic mastery, homework, practice papers and mocks, written to each board's specification and ready to set as they are.
Interactive tools
Purpose-built browser tools for the subject, from trace tables and logic gates to financial documents and storyboards, used inside the work you set.
AI marking with guardrails
Banded, exam-style marking on coding and written answers, with hints that guide rather than give the answer, and a teacher override on every mark.
Knowledge organisers
One-page revision organisers per unit, readable online or printed, sitting alongside the courses they revise.
Lessons and worksheets
Self-paced, slide-based lessons with embedded tasks and a companion worksheet, good for cover and revision with no preparation.
Learning games
Solo and live multiplayer games that draw from the same question bank, so revision happens while students play.
Choose your subject
Each subject page shows its tools, its boards and what comes built. KS3 Computing comes with any package.
Computer Science
Live now- 3,000+ questions to spec
- Python in the browser, marked on the task
- Trace tables, logic gates, SQL, FSMs
Business, Enterprise and Economics
Beta- 2,500+ questions to spec
- Financial documents marked like the exam
- Levels-marked analyse and evaluate answers
ICT and Creative iMedia
Beta- 500+ questions to spec
- Storyboards, comics and animation in the browser
- Pre-production evidence in one place
KS3 Computing
Any package- 1,500+ auto-marked questions
- Binary, networks, cyber, databases, graphics
- 16 flowchart mimics to program and run
See it with your own classes
Create an account and set your first assignment today. Over 100 schools already run the Computer Science side as GCSEPython.co.uk.